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  Welcome to wonderland: The apparent size of the self-avatar hands and arms influences perceived size and shape in virtual environments

Linkenauger, S., Mohler, B., & Bülthoff, H. (2011). Welcome to wonderland: The apparent size of the self-avatar hands and arms influences perceived size and shape in virtual environments. Talk presented at 34th European Conference on Visual Perception. Toulouse, France.

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Linkenauger, S1, Author           
Mohler, BJ1, Author           
Bülthoff, HH1, Author           
Affiliations:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

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 Abstract: Welcome to wonderland: The apparent size of the self-avatar hands and arms influences perceived size and shape in virtual environments S A Linkenauger, B J Mohler, H H Bülthoff According to the functional approach to the perception of spatial layout, angular optic variables that indicate extents are scaled to the body and its action capabilities [cf Proffitt, 2006 Perspectives on Psychological Science 1(2) 110–122]. For example, reachable extents are perceived as a proportion of the maximum extent to which one can reach, and the apparent sizes of graspable objects are perceived as a proportion of the maximum extent that one can grasp (Linkenauger et al, 2009 Journal of Experimental Psychology: Human Perceptiion and Performance; 2010 Psychological Science). Therefore, apparent sizes and distances should be influenced by changing scaling aspects of the body. To test this notion, we immersed participants into a full cue virtual environment. Participants’ head, arm and hand movements were tracked and mapped onto a first-person, self-representing avatar in real time. We manipulated the participants’ visual information about their body by changing aspects of the self-avatar (hand size and arm length). Perceptual verbal and action judgments of the sizes and shapes of virtual objects’ (spheres and cubes) varied as a function of the hand/arm scaling factor. These findings provide support for a body-based approach to perception and highlight the impact of self-avatars’ bodily dimensions for users’ perceptions of space in virtual environments.

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 Dates: 2011-09
 Publication Status: Issued
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 Identifiers: URI: http://www.perceptionweb.com/abstract.cgi?id=v110592
BibTex Citekey: LinkenaugerMB2011_2
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Title: 34th European Conference on Visual Perception
Place of Event: Toulouse, France
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