English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
 
 
DownloadE-Mail
  Extended Light Maps

Brabec, S., & Seidel, H.-P. (2000). Extended Light Maps. In Q. Mehdi, & N. Gough (Eds.), GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation (pp. 10-13). San Diego, USA: Society for Computer Simulation International.

Item is

Files

show Files
hide Files
:
main.pdf (Any fulltext), 2MB
 
File Permalink:
-
Name:
main.pdf
Description:
-
OA-Status:
Visibility:
Private
MIME-Type / Checksum:
application/pdf
Technical Metadata:
Copyright Date:
-
Copyright Info:
-
License:
-

Locators

show

Creators

show
hide
 Creators:
Brabec, Stefan1, Author           
Seidel, Hans-Peter1, Author           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

Content

show
hide
Free keywords: -
 Abstract: Todays graphics hardware is capable of performing a large number of operations at very high rates. Since most of the graphics chips are designed in a pipelined fashion, e.g. similar to the OpenGL rendering pipeline, it is necessary to utilize as many processing units as possible to achieve high-quality results while keeping the number of rendering passes needed at a minimum. In this paper we present an algorithm that combines two well known algorithms in a very efficient manner. One is the \textit{shadow mapping} technique that is used to compute a shadow mask to determine lit and shadowed pixels. The second algorithm is called \textit{light mapping} and is a common approach for rendering complex light effects. These two are combined into a single texture map which we call an \textit{extended light map}. The benefit of this approach is that nearly all stages of the graphics pipeline can be used during the shadow map generation phase, which results in better image quality and a reduced number of rendering passes.

Details

show
hide
Language(s): eng - English
 Dates: 2010-03-122000
 Publication Status: Issued
 Pages: -
 Publishing info: San Diego, USA : Society for Computer Simulation International
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 520165
Other: Local-ID: C125675300671F7B-CC9F4895618F7C97C12569DE00614B4D-Brabec:2000:ELM
 Degree: -

Event

show
hide
Title: Untitled Event
Place of Event: London, United Kingdom
Start-/End Date: 2000

Legal Case

show

Project information

show

Source 1

show
hide
Title: GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation
Source Genre: Proceedings
 Creator(s):
Mehdi, Quasim, Editor
Gough, Norman, Editor
Affiliations:
-
Publ. Info: San Diego, USA : Society for Computer Simulation International
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 10 - 13 Identifier: ISBN: 1-56555-210-5