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  Single Sample Soft Shadows Using Depth Maps

Brabec, S., & Seidel, H.-P. (2002). Single Sample Soft Shadows Using Depth Maps. In Graphics Interface 2002 (pp. 219-228). Natick, USA: A K Peters.

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 Creators:
Brabec, Stefan1, Author           
Seidel, Hans-Peter1, Author           
McCool, Michael, Editor
Stürzlinger, Wolfgang, Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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 Abstract: In this paper we propose a new method for rendering soft shadows at interactive frame rates. Although the algorithm only uses information obtained from a single light source sample, it is capable of producing subjectively realistic penumbra regions. We do not claim that the proposed method is physically correct but rather that it is aesthetically correct. Since the algorithm operates on sampled representations of the scene, the shadow computation does not directly depend on the scene complexity. Having only a single depth and object ID map representing the pixels seen by the light source, we can approximate penumbrae by searching the neighborhood of pixels warped from the camera view for relevant blocker information. We explain the basic technique in detail, showing how simple observations can yield satisfying results. We also address sampling issues relevant to the quality of the computed shadows, as well as speed-up techniques that are able to bring the performance up to interactive frame rates.

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Language(s): eng - English
 Dates: 2003-08-112002
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 202164
Other: Local-ID: C125675300671F7B-0738FE02D2E46A7DC1256C9F0074CF17-Brabec:SSS:2002
 Degree: -

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Title: Graphics Interface 2002
Place of Event: Calgary, Alberta
Start-/End Date: 2002-05-27

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Title: Graphics Interface 2002
Source Genre: Proceedings
 Creator(s):
Affiliations:
Publ. Info: Natick, USA : A K Peters
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 219 - 228 Identifier: ISBN: 1-56881-183-7