hide
Free keywords:
-
Abstract:
We present a versatile construction and deformation method for head
models with anatomical structure, suitable for real-time
physics-based facial animation. The model is equipped with landmark
data on skin and skull, which allows us to deform the head in
anthropometrically meaningful ways. On any deformed model, the
underlying muscle and bone structure is adapted as well, such that
the model remains completely animatable using the same muscle
contraction parameters. We employ this general technique to fit
a generic head model to imperfect scan data, and to simulate
head growth from early childhood to adult age.