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  Digital Collections of Real World Objects

Lensch, H. P. A., Goesele, M., & Seidel, H.-P. (2002). Digital Collections of Real World Objects. D-Lib Magazine, 8: 3. doi:10.1045/february2002-goesele.

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 Creators:
Lensch, Hendrik P. A.1, Author           
Goesele, Michael1, Author           
Seidel, Hans-Peter1, Author           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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 Abstract: Real world objects, such as works of art, archeological artifacts and even common everyday objects, exhibit large variations in color due to the way light is reflected from their surfaces. A high quality digitization method must be capable of capturing these effects if the digital models generated from the real objects are to look realistic. In this article, we present an efficient method for acquiring high quality models of real world objects. The resulting digital models can be viewed under arbitrary viewing and lighting conditions. The efficient acquisition technique, small size, high quality, and versatility of the generated models make this technique well suited for large digital collections.

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Language(s): eng - English
 Dates: 2003-09-112002
 Publication Status: Issued
 Pages: -
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 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 202230
Other: Local-ID: C125675300671F7B-785418068186F559C1256C5B003040C9-Lensch:DCR:2002
DOI: 10.1045/february2002-goesele
 Degree: -

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Title: D-Lib Magazine
Source Genre: Journal
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Pages: - Volume / Issue: 8 Sequence Number: 3 Start / End Page: - Identifier: ISSN: 1082-9873