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  On Comparing Ray Shooting Algorithms

Havran, V., & Purgathofer, W. (2003). On Comparing Ray Shooting Algorithms. Computers & Graphics, 27, 593-604.

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 Creators:
Havran, Vlastimil1, Author           
Purgathofer, Werner, Author
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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 Abstract: In this paper we discuss a methodology for comparing various ray shooting algorithms through a set of experiments performed on a set of scenes. We develop a computational model for ray shooting algorithms, which allows us to map any particular ray shooting algorithm to the computational model. Further, we develop a performance model for ray shooting algorithms, which establishes the correspondence between the computational model and the running time of the ray shooting algorithm for a sequence of ray shooting queries. Based on these computational and performance models, we propose a set of parameters describing the use of a ray shooting algorithm in applications. These parameters allows us to make a fair comparison of various ray shooting algorithms for the same set of input data, \ie, the same scene and the same sequence of ray shooting queries, but virtually independently of hardware and implementation issues. Under certain conditions, the proposed comparison methodology enables cross-comparison of published research work without reimplementation of other ray shooting algorithms.

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Language(s): eng - English
 Dates: 2004-06-302003
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: Peer
 Identifiers: eDoc: 201967
Other: Local-ID: C125675300671F7B-DE14B7D49BCB2D6EC1256CFE007B426C-Havran2003:CGA
 Degree: -

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Title: Computers & Graphics
Source Genre: Journal
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Pages: - Volume / Issue: 27 Sequence Number: - Start / End Page: 593 - 604 Identifier: -