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  Interactive Visualization of Complex Real-World Light Sources

Granier, X., Goesele, M., Heidrich, W., & Seidel, H.-P. (2003). Interactive Visualization of Complex Real-World Light Sources. In 11th Pacific Conference on Computer Graphics and Applications (PG-03) (pp. 59-66). Los Alamitos, USA: IEEE.

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 Creators:
Granier, Xavier1, Author           
Goesele, Michael1, Author           
Heidrich, Wolfgang1, Author           
Seidel, Hans-Peter1, Author           
Rokne, Jon, Editor
Klein, Reinhard, Editor
Wang, Wenping, Editor
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1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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 Abstract: Interactive visualization of complex, real-world light sources has so far not been feasible. In this paper, we present an hardware accelerated direct lighting algorithm based on a recent high quality light source acquisition technique. By introducing an approximate reconstruction of the exact model, a multi-pass rendering approach, and a compact data representation, we are able to achieve interactive frame rates. The method is part of the processing pipeline from light source acquisition to high quality lighting of a virtual world.

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Language(s): eng - English
 Dates: 2004-07-122003
 Publication Status: Issued
 Pages: -
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 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 201979
Other: Local-ID: C125675300671F7B-E31E17CB825AF057C1256D7B00743765-Granier:2003:IVO
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Title: PG 2003
Place of Event: Canmore, Canada
Start-/End Date: 2003-10-08 - 2003-10-10

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Title: 11th Pacific Conference on Computer Graphics and Applications (PG-03)
Source Genre: Proceedings
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Publ. Info: Los Alamitos, USA : IEEE
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 59 - 66 Identifier: -