ausblenden:
Schlagwörter:
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Zusammenfassung:
Interactive visualization of complex, real-world light
sources has so far not been feasible. In this paper, we
present an hardware accelerated direct lighting algorithm
based on a recent high quality light source acquisition technique.
By introducing an approximate reconstruction of the
exact model, a multi-pass rendering approach, and a compact
data representation, we are able to achieve interactive
frame rates. The method is part of the processing pipeline
from light source acquisition to high quality lighting of a
virtual world.