English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  Improved Hardware-Accelerated Visual Hull Rendering

Li, M., Magnor, M., & Seidel, H.-P. (2003). Improved Hardware-Accelerated Visual Hull Rendering. In Vision, Modeling and Visualization 2003 (VMV-03): proceedings (pp. 151-158). Berlin, Germany: Akademische Verlagsgesellschaft Aka.

Item is

Files

show Files
hide Files
:
ImpHAVH.pdf (Publisher version), 210KB
 
File Permalink:
-
Name:
ImpHAVH.pdf
Description:
-
OA-Status:
Visibility:
Private
MIME-Type / Checksum:
application/pdf
Technical Metadata:
Copyright Date:
-
Copyright Info:
-
License:
-

Locators

show

Creators

show
hide
 Creators:
Li, Ming1, 2, Author           
Magnor, Marcus2, Author           
Seidel, Hans-Peter1, Author           
Ertl, Thomas, Editor
Girod, Bernd, Editor
Greiner, Günther, Editor
Niemann, Heinrich, Editor
Seidel, Hans-Peter1, Editor           
Steinbach, Eckehard, Editor
Westermann, Rüdiger, Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              

Content

show
hide
Free keywords: -
 Abstract: The visual hull is an efficient shape approximation for the purpose of reconstructing and visualizing dynamic objects. Recently, rapid progress in graphics hardware development has made it possible to render visual hulls from a set of silhouette images in real-time. In this paper we present several new algorithms to improve the generality and quality of hardware-accelerated visual hull rendering. First, a multi-pass approach employs texture objects and the stencil buffer to enable the visual hull rendering algorithm to deal with arbitrary numbers of input images. Secondly, flexible programmability of state-of-the-art graphics hardware is exploited to achieve smooth transitions between textures from different reference views projected onto visual hulls. In addition, visibility problems with projective texture mapping are solved by using the shadow mapping technique. We test our rendering algorithms on various off-the-shelf graphics cards and achieve real-time frame rates.

Details

show
hide
Language(s): eng - English
 Dates: 2004-08-032003
 Publication Status: Issued
 Pages: -
 Publishing info: Berlin, Germany : Akademische Verlagsgesellschaft Aka
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 201804
Other: Local-ID: C125675300671F7B-401A8A42CE75880EC1256DDD005330D9-Li:2003:ImprovedHAVH
 Degree: -

Event

show
hide
Title: Untitled Event
Place of Event: Munich, Germany
Start-/End Date: 2003-11-19

Legal Case

show

Project information

show

Source 1

show
hide
Title: Vision, Modeling and Visualization 2003 (VMV-03) : proceedings
Source Genre: Proceedings
 Creator(s):
Affiliations:
Publ. Info: Berlin, Germany : Akademische Verlagsgesellschaft Aka
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 151 - 158 Identifier: ISBN: 3-89838-048-3