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  Hardware-Accelerated Visual Hull Reconstruction and Rendering

Li, M., Magnor, M., & Seidel, H.-P. (2003). Hardware-Accelerated Visual Hull Reconstruction and Rendering. In Graphics Interface 2003 (GI-03) (pp. 65-71). Natick, USA: A K Peters.

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HAVH.pdf (Publisher version), 419KB
 
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 Creators:
Li, Ming1, 2, Author           
Magnor, Marcus2, Author           
Seidel, Hans-Peter1, Author           
Möller, Torsten, Editor
Ware, Colin, Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              

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 Abstract: We present a novel algorithm for simultaneous visual hull reconstruction and rendering by exploiting off-the-shelf graphics hardware. The reconstruction is accomplished by projective texture mapping in conjunction with alpha test. Parallel to the reconstruction, rendering is also carried out in the graphics pipeline. We texture the visual hull view-dependently with the aid of fragment shaders, such as nVIDIA's register combiners. Both reconstruction and rendering are done in a single rendering pass. We achieve frame rates of more than 80 fps on a standard PC equipped with a commodity graphics card. The performance is significantly faster than previously reported performances of similar systems.

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Language(s): eng - English
 Dates: 2004-07-072003
 Publication Status: Issued
 Pages: -
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 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 201917
Other: Local-ID: C125675300671F7B-3C4A54BBF6083EA1C1256CD800353A88-Ming:GI03:HAVH
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Title: GI 2003
Place of Event: Halifax, Canada
Start-/End Date: 2003-06-11 - 2003-06-13

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Title: Graphics Interface 2003 (GI-03)
Source Genre: Proceedings
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Publ. Info: Natick, USA : A K Peters
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 65 - 71 Identifier: ISBN: 1-56881-207-8