English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
 
 
DownloadE-Mail
  Free-Viewpoint Video of Human Actors

Carranza, J., Theobalt, C., Magnor, M., & Seidel, H.-P. (2003). Free-Viewpoint Video of Human Actors. In Proceedings of ACM SIGGRAPH 2003 (SIGGRAPH-03) (pp. 569-577). New York, USA: ACM.

Item is

Files

show Files

Locators

show

Creators

show
hide
 Creators:
Carranza, Joel1, 2, Author           
Theobalt, Christian1, 3, Author           
Magnor, Marcus2, Author           
Seidel, Hans-Peter1, Author           
Hodgins, Jessica K., Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              
3Programming Logics, MPI for Informatics, Max Planck Society, ou_40045              

Content

show
hide
Free keywords: -
 Abstract: In free-viewpoint video, the viewer can interactively choose his viewpoint in \mbox{3-D} space to observe the action of a dynamic real-world scene from arbitrary perspectives. The human body and its motion plays a central role in most visual media and its structure can be exploited for robust motion estimation and efficient visualization. This paper describes a system that uses multi-view synchronized video footage of an actor's performance to estimate motion parameters and to interactively re-render the actor's appearance from any viewpoint. The actor's silhouettes are extracted from synchronized video frames via background segmentation and then used to determine a sequence of poses for a \mbox{3D} human body model. By employing multi-view texturing during rendering, time-dependent changes in the body surface are reproduced in high detail. The motion capture subsystem runs offline, is non-intrusive, yields robust motion parameter estimates, and can cope with a broad range of motion. The rendering subsystem runs at real-time frame rates using ubiquous graphics hardware, yielding a highly naturalistic impression of the actor. The actor can be placed in virtual environments to create composite dynamic scenes. Free-viewpoint video allows the creation of camera fly-throughs or viewing the action interactively from arbitrary perspectives.

Details

show
hide
Language(s): eng - English
 Dates: 2004-08-032003
 Publication Status: Issued
 Pages: -
 Publishing info: New York, USA : ACM
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 201929
Other: Local-ID: C125675300671F7B-A3BEEB6B489CB9B8C1256CFB00455F56-CarrTheoSig2003
 Degree: -

Event

show
hide
Title: Untitled Event
Place of Event: San Diego, USA
Start-/End Date: 2003-07-27

Legal Case

show

Project information

show

Source 1

show
hide
Title: Proceedings of ACM SIGGRAPH 2003 (SIGGRAPH-03)
Source Genre: Proceedings
 Creator(s):
Affiliations:
Publ. Info: New York, USA : ACM
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 569 - 577 Identifier: -

Source 2

show
hide
Title: ACM Transactions on Graphics
Source Genre: Series
 Creator(s):
Affiliations:
Publ. Info: -
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: - Identifier: ISSN: 0730-0301