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  Dynamically refining animated triangle meshes for rendering

Kähler, K., Haber, J., & Seidel, H.-P. (2003). Dynamically refining animated triangle meshes for rendering. The Visual Computer, 19, 310-318.

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 Creators:
Kähler, Kolja1, Author           
Haber, Jörg1, Author           
Seidel, Hans-Peter1, Author           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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 Abstract: We present a method to dynamically apply local refinements to an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting triangles in a fashion similar to one or two steps of Loop subdivision. The refinement is computed for an arbitrary triangle mesh and the subdivided triangles are simply passed to the rendering engine, leaving the mesh itself unchanged. The algorithm can thus be easily plugged into existing systems to enhance visual appearance of animated meshes. The refinement step has very low computational overhead and is easy to implement. We demonstrate the use of the algorithm in our physics-based facial animation system.

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Language(s): eng - English
 Dates: 2004-06-302003
 Publication Status: Issued
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 Table of Contents: -
 Rev. Type: Peer
 Identifiers: eDoc: 202016
Other: Local-ID: C125675300671F7B-D47864863E19724BC1256C8300580D0D-Kaehler:DRTVC:2001
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Title: The Visual Computer
Source Genre: Journal
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Pages: - Volume / Issue: 19 Sequence Number: - Start / End Page: 310 - 318 Identifier: ISSN: 0178-2789