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  VRML Scene Graphs on an Interactive Ray Tracing Engine

Dietrich, A., Wald, I., Wagner, M., & Slusallek, P. (2004). VRML Scene Graphs on an Interactive Ray Tracing Engine. In IEEE Virtual Reality 2004: VR 2004 (pp. 109-116). Los Alamitos, USA: IEEE.

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 Creators:
Dietrich, Andreas, Author
Wald, Ingo1, Author           
Wagner, Markus2, Author           
Slusallek, Philipp, Author
Ikai, Yasushi, Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Algorithms and Complexity, MPI for Informatics, Max Planck Society, ou_24019              

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Free keywords: -
 Abstract: With the recent breakthroughs in ray tracing technology, high-quality image generation at interactive rates is finally becoming reality. As a consequence ray tracing will likely play a larger role in visualization systems, enabling the conception and creation of completely new interactive graphical applications.

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Language(s): eng - English
 Dates: 2005-04-272004
 Publication Status: Issued
 Pages: -
 Publishing info: Los Alamitos, USA : IEEE
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 232057
Other: Local-ID: C125675300671F7B-E34B0F3D46BA0287C1256F7100528C59-dietrich:04:VrmlRT
 Degree: -

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Title: Untitled Event
Place of Event: Chicago, Illinois
Start-/End Date: 2004-03-27

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Title: IEEE Virtual Reality 2004 : VR 2004
Source Genre: Proceedings
 Creator(s):
Affiliations:
Publ. Info: Los Alamitos, USA : IEEE
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 109 - 116 Identifier: ISBN: 0-7803-8415-6