Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

DATENSATZ AKTIONENEXPORT
  Textures Revisited

Yamauchi, H., Lensch, H. P. A., Haber, J., & Seidel, H.-P. (2005). Textures Revisited. The Visual Computer, 21, 217-241.

Item is

Dateien

einblenden: Dateien
ausblenden: Dateien
:
MU3827657H27357M.pdf (Verlagsversion), 2MB
 
Datei-Permalink:
-
Name:
MU3827657H27357M.pdf
Beschreibung:
-
OA-Status:
Sichtbarkeit:
Privat
MIME-Typ / Prüfsumme:
application/pdf
Technische Metadaten:
Copyright Datum:
-
Copyright Info:
-
Lizenz:
-

Externe Referenzen

einblenden:

Urheber

einblenden:
ausblenden:
 Urheber:
Yamauchi, Hitoshi1, Autor           
Lensch, Hendrik P. A.1, Autor           
Haber, Jörg1, Autor           
Seidel, Hans-Peter1, Autor           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: We describe texture generation methods for complex objects. Recent 3D scanning devices and high-resolution cameras can capture complex geometry of an object and provide high-resolution images. However, generating a textured model from this input data is still a difficult problem. This task is divided into three sub-problems: parameterization, texture combination, and texture restoration. A low distortion parameterization method is presented, which minimizes geometry stretch energy. Photographs of the object taken from multiple viewpoints under modestly uncontrolled illumination conditions are merged into a seamless texture by our new texture combination method. We also demonstrate a texture restoration method which can fill in missing pixel information when the input photographs do not provide sufficient information to cover the entire surface due to self-occlusion or registration errors. Our methods are fully automatic except the registration between a 3D model with input photographs. We demonstrate the application of our method to human face models for evaluation. The techniques presented in this paper make a consistent and complete pipeline to generate a texture of a complex object.

Details

einblenden:
ausblenden:
Sprache(n): eng - English
 Datum: 2006-01-162005
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: Expertenbegutachtung
 Identifikatoren: eDoc: 278959
Anderer: Local-ID: C125675300671F7B-AE01F1AE12A2232DC1256FB90052EA12-Yamauchi:TR
 Art des Abschluß: -

Veranstaltung

einblenden:

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: The Visual Computer
Genre der Quelle: Zeitschrift
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: -
Seiten: - Band / Heft: 21 Artikelnummer: - Start- / Endseite: 217 - 241 Identifikator: ISSN: 0178-2789