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  Texture driven pose estimation

Rosenhahn, B., Ho, H., & Klette, R. (2005). Texture driven pose estimation. In Computer Graphics, Imaging and Visualization: New Trends (CGIV 05) (pp. 271-277). Los Alamitos, USA: IEEE.

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 Creators:
Rosenhahn, Bodo1, Author           
Ho, Harvey, Author
Klette, Reinhard, Author
Sarfraz, M2, Editor
Wand, Y2, Editor
Banissi, E2, Editor
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1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Max Planck Society, ou_persistent13              

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 Abstract: This article presents a 2D-3D pose estimation algorithm which relies on texture information on the surface mesh of an object model. The textured surface mesh is rendered in a virtual image and a modified block matching algorithm is applied to determine correspondences between midpoints of surface patches to points in an image. This is used in a point-based 2D-3D pose estimation algorithm to determine the pose and orientation of a 3D object with respect to given image data. We present experiments on various image sequences and show advantages of the chosen approach (e.g., in the context of varying backgrounds, noise or partial occlusions).

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Language(s): eng - English
 Dates: 2006-05-312005
 Publication Status: Issued
 Pages: -
 Publishing info: Los Alamitos, USA : IEEE
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 278990
Other: Local-ID: C125675300671F7B-32F8FAFBFA6CC36DC12570DF002D7070-RosenhahnCGIV2005
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Title: Untitled Event
Place of Event: Beijing, China
Start-/End Date: 2005-07-26

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Title: Computer Graphics, Imaging and Visualization : New Trends (CGIV 05)
Source Genre: Proceedings
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Publ. Info: Los Alamitos, USA : IEEE
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 271 - 277 Identifier: ISBN: 0-7695-2392-7