English
 
Help Privacy Policy Disclaimer
  Advanced SearchBrowse

Item

ITEM ACTIONSEXPORT
  Ray Tracing Animated Scenes using Motion Decomposition

Günther, J., Friedrich, H., Wald, I., Seidel, H.-P., & Slusallek, P. (2006). Ray Tracing Animated Scenes using Motion Decomposition. Computer Graphics Forum, 25, 517-525.

Item is

Files

show Files
hide Files
:
modecomp.pdf (Publisher version), 5MB
 
File Permalink:
-
Name:
modecomp.pdf
Description:
-
OA-Status:
Visibility:
Private
MIME-Type / Checksum:
application/pdf
Technical Metadata:
Copyright Date:
-
Copyright Info:
-
License:
-

Locators

show

Creators

show
hide
 Creators:
Günther, Johannes1, Author           
Friedrich, Heiko1, Author           
Wald, Ingo1, Author           
Seidel, Hans-Peter1, Author           
Slusallek, Philipp, Author
Szirmay-Kalos, László, Editor
Gröller, Eduard, Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

Content

show
hide
Free keywords: -
 Abstract: Though ray tracing has recently become interactive, its high precomputation time for building spatial indices usually limits its applications to walkthroughs of static scenes. This is a major limitation, as most applications demand support for dynamically animated models. In this paper, we present a new approach to ray trace a special but important class of dynamic scenes, namely models whose connectivity does not change over time and for which the space of all possible poses is known in advance. We support these kinds of models by introducing two new concepts: primary motion decomposition, and fuzzy kd-trees. We analyze the space of poses and break the model down into submeshes with similar motion. For each of these submeshes and for every time step, we calculate a best affine transformation through a least square approach. Any residual motion is then captured in a {\bf single} ``fuzzy kd-tree'' for the entire animation. Together, these techniques allow for ray tracing animations {\em without} rebuilding the spatial index structures for the submeshes, resulting in interactive frame rates of 5 to 15 fps even on a single CPU.

Details

show
hide
Language(s): eng - English
 Dates: 2007-03-222006
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: Peer
 Identifiers: eDoc: 314550
Other: Local-ID: C125675300671F7B-56356643E0EEF34EC12571B00021FC07-guenther:06:modecomp
 Degree: -

Event

show

Legal Case

show

Project information

show

Source 1

show
hide
Title: Computer Graphics Forum
Source Genre: Journal
 Creator(s):
Affiliations:
Publ. Info: -
Pages: - Volume / Issue: 25 Sequence Number: - Start / End Page: 517 - 525 Identifier: ISSN: 0167-7055