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  Computing Equilibria for a Service Provider Game with (Im)perfect Information

Beier, R., Czumaj, A., Krysta, P., & Vöcking, B. (2006). Computing Equilibria for a Service Provider Game with (Im)perfect Information. ACM Transactions on Algorithms, 2, 679-706.

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Beier2006c.pdf (Publisher version), 198KB
 
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 Creators:
Beier, René1, Author           
Czumaj, Artur1, Author           
Krysta, Piotr1, Author           
Vöcking, Berthold1, Author           
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1Algorithms and Complexity, MPI for Informatics, Max Planck Society, ou_24019              

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 Abstract: We study fundamental algorithmic questions concerning the complexity of market equilibria under perfect and imperfect information by means of a basic microeconomic game. Suppose a provider offers a service to a set of potential customers. Each customer has a particular demand of service and her behavior is determined by a utility function that is nonincreasing in the sum of demands that are served by the provider. Classical game theory assumes complete information: the provider has full knowledge of the behavior of all customers. We present a complete characterization of the complexity of computing optimal pricing strategies and of computing best/worst equilibria in this model. Basically, we show that most of these problems are inapproximable in theworst case but admit an FPASin the average case. Our average case analysis covers large classes of distributions for customer utilities. We generalize our analysis to robust equilibria in which players change their strategies only when this promises a significant utility improvement.

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Language(s): eng - English
 Dates: 2007-02-052006
 Publication Status: Issued
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 Rev. Type: Peer
 Identifiers: eDoc: 314454
Other: Local-ID: C1256428004B93B8-26C30D10F87C8A88C125726B004C1CF9-Beier2006c
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Title: ACM Transactions on Algorithms
Source Genre: Journal
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Pages: - Volume / Issue: 2 Sequence Number: - Start / End Page: 679 - 706 Identifier: ISSN: 1549-6325