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  A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications

Wald, I., Dietrich, A., Benthin, C., Efremov, A., Dahmen, T., Günther, J., et al. (2006). A Ray Tracing based Framework for High-Quality Virtual Reality in Industrial Design Applications. In Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing (pp. 177-185). Piscataway, USA: IEEE.

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 Creators:
Wald, Ingo1, Author           
Dietrich, Andreas, Author
Benthin, Carsten1, Author           
Efremov, Alexander1, Author           
Dahmen, Tim, Author
Günther, Johannes1, Author           
Havran, Vlastimil1, Author           
Seidel, Hans-Peter1, Author           
Slusallek, Philipp, Author
Wald, Ingo1, Editor           
Parker, Steven G., Editor
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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 Abstract: Computer aided design (CAD) and virtual reality (VR) are becoming increasingly important tools for industrial design applications. Unfortunately, there is a huge and growing gap between what data CAD engineers are working on, what rendering quality is needed by designers and executives to faithfully judge a design variant, and what rendering capabilities are offered by commonly available VR frameworks. In particular, existing VR systems cannot currently cope with the accuracy demanded by CAD engineers, nor can they deliver the photo-realistic rendering quality and reliability required by designers and decision makers. In this paper, we describe a ray tracing based virtual reality framework that closes these gaps. In particular, the proposed system supports direct ray tracing of trimmed freeform surfaces even for complex models of thousands of patches, allows for accurately simulating reflections and refraction for glass and car paint effects, offers support for direct integration of measured materials via bidirectional texture functions, and even allows for soft environmental lighting from high dynamic range environment maps. All of these effects can be delivered interactively, and are demonstrated on a real-world industrial model, a complete Mercedes C-Class car.

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Language(s): eng - English
 Dates: 2006-11-212006
 Publication Status: Issued
 Pages: -
 Publishing info: Piscataway, USA : IEEE
 Table of Contents: -
 Rev. Type: -
 Identifiers: eDoc: 314625
Other: Local-ID: C125675300671F7B-4EC5DA4BA6A4D3DFC125722D0034421D-wald:06:ART
 Degree: -

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Title: Untitled Event
Place of Event: Salt Lake City, USA
Start-/End Date: 2006-09-18

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Title: Proceedings of the 2006 IEEE Symposium on Interactive Ray Tracing
Source Genre: Proceedings
 Creator(s):
Affiliations:
Publ. Info: Piscataway, USA : IEEE
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: 177 - 185 Identifier: ISBN: 1-4244-0693-5