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Abstract:
During the last years, many image processing and manipulation techniques have
evolved and have become more and more popular, reaching from scienti c theory
of mathematical image processing to general-purpose software for artistic image
editing, e.g. Adobe Photoshop [Ado06] or GIMP [GIM06]. These tools are adequate
for many tasks, but require a high amount of user interaction. In this work, we
focus on the image inpainting problem: given an image, an undesired object is
to be removed from the image, and the "hole" arising is lled in a visually
plausible way. To this end, we extend existing work on this topic, and apply
the basic idea
to a higher-dimensional problem: video inpainting. Here, an undesired object is
to be removed from a video sequence. As a video is nothing else than a sequence
of images in time, this requires a method producing consistently lled holes
over time. Compared to many existing approaches for image and video inpainting,
we aim at a method with as little user interaction as possible. The minimum
interaction required
for our method is the selection of the region to be inpainted.