Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

 
 
DownloadE-Mail
  Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture

Theobalt, C., Ahmed, N., Lensch, H. P. A., Magnor, M., & Seidel, H.-P. (2007). Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture. IEEE Transactions on Visualization and Computer Graphics, 13(4), 663-674. doi:10.1109/TVCG.2007.1006.

Item is

Dateien

einblenden: Dateien
ausblenden: Dateien
:
TheobaltTVCG2007.pdf (Verlagsversion), 5KB
 
Datei-Permalink:
-
Name:
TheobaltTVCG2007.pdf
Beschreibung:
-
OA-Status:
Sichtbarkeit:
Privat
MIME-Typ / Prüfsumme:
application/pdf
Technische Metadaten:
Copyright Datum:
-
Copyright Info:
-
Lizenz:
-

Externe Referenzen

einblenden:

Urheber

einblenden:
ausblenden:
 Urheber:
Theobalt, Christian1, 2, Autor           
Ahmed, Naveed1, Autor           
Lensch, Hendrik P. A.1, Autor           
Magnor, Marcus3, Autor           
Seidel, Hans-Peter1, Autor           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2Programming Logics, MPI for Informatics, Max Planck Society, ou_40045              
3Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: By means of passive optical motion capture real people can be authentically animated and photo-realistically textured. To import real-world characters into virtual environments, however, also surface reflectance properties must be known. We describe a video-based modeling approach that captures human shape and motion as well as reflectance characteristics from a handful of synchronized video recordings. The presented method is able to recover spatially varying surface reflectance properties of clothes from multi-view video footage.The resulting model description enables us to realistically reproduce the appearance of animated virtual actors under different lighting conditions, as well as to interchange surface attributes among different people, e.g. for virtual dressing.Our contribution can be used to create \mbox{3D} renditions of real-world people under arbitrary novel lighting conditions on standard graphics hardware.

Details

einblenden:
ausblenden:
Sprache(n): eng - English
 Datum: 2008-02-282007
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: Expertenbegutachtung
 Identifikatoren: eDoc: 356631
DOI: 10.1109/TVCG.2007.1006
Anderer: Local-ID: C12573CC004A8E26-602E8F74F225396BC1257296004E7ED7-TheobaltTVCG2007
 Art des Abschluß: -

Veranstaltung

einblenden:

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: IEEE Transactions on Visualization and Computer Graphics
Genre der Quelle: Zeitschrift
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: -
Seiten: - Band / Heft: 13 (4) Artikelnummer: - Start- / Endseite: 663 - 674 Identifikator: ISSN: 1077-2626