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  A Visibility Algorithm for Converting 3D Meshes into Editable 2D Vector Graphics

Eisemann, E., Paris, S., & Durand, F. (2009). A Visibility Algorithm for Converting 3D Meshes into Editable 2D Vector Graphics. ACM Transactions on Graphics (Proc. of Siggraph), 28(3): 83, pp. 83,1-83,8.

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 Creators:
Eisemann, Elmar1, Author
Paris, Sylvain, Author
Durand, Fredo, Author
Affiliations:
1Max Planck Society, ou_persistent13              

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 Abstract: Artists often need to import and embellish 3D models coming from CAD-CAM into 2D vector graphics software to produce, e.g., brochures or manuals. Current automatic solutions tend to result, at best, in a 2D triangle soup and artists often have to trace over 3D renderings. We describe a method to convert 3D models into 2D layered vector illustrations that respect visibility and facilitate further editing. Our core contribution is a visibility method that can partition a mesh into large components that can be layered according to visibility. Because self-occluding objects and objects forming occlusion cycles cannot be represented by layers without being cut, we introduce a new cut algorithm that uses a graph representation of the mesh and curvature-aware geodesic distances.

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Language(s): eng - English
 Dates: 2010-02-092009
 Publication Status: Issued
 Pages: -
 Publishing info: -
 Table of Contents: -
 Rev. Type: Peer
 Identifiers: eDoc: 520452
Other: Local-ID: C125675300671F7B-F9A81050C17D2852C12576C5003AE6DB-Eisemann2009Visibility
 Degree: -

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Title: ACM Transactions on Graphics (Proc. of Siggraph)
Source Genre: Journal
 Creator(s):
Affiliations:
Publ. Info: -
Pages: - Volume / Issue: 28 (3) Sequence Number: 83 Start / End Page: 83,1 - 83,8 Identifier: -

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Title: Proceedings of ACM SIGGRAPH 2009
Source Genre: Proceedings
 Creator(s):
Funkhouser, Thomas, Editor
Hoppe, Hugues, Editor
Affiliations:
-
Publ. Info: New York, NY : ACM
Pages: - Volume / Issue: - Sequence Number: - Start / End Page: - Identifier: -