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  Deep Shading: Convolutional Neural Networks for Screen-Space Shading

Nalbach, O., Arabadzhiyska, E., Mehta, D., Seidel, H.-P., & Ritschel, T. (2016). Deep Shading: Convolutional Neural Networks for Screen-Space Shading. Retrieved from http://arxiv.org/abs/1603.06078.

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arXiv:1603.06078.pdf (Preprint), 9MB
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 Urheber:
Nalbach, Oliver1, Autor           
Arabadzhiyska, Elena1, Autor           
Mehta, Dushyant1, Autor           
Seidel, Hans-Peter1, Autor           
Ritschel, Tobias2, Autor           
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

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Schlagwörter: Computer Science, Graphics, cs.GR,Computer Science, Learning, cs.LG
 Zusammenfassung: In computer vision, Convolutional Neural Networks (CNNs) have recently achieved new levels of performance for several inverse problems where RGB pixel appearance is mapped to attributes such as positions, normals or reflectance. In computer graphics, screen-space shading has recently increased the visual quality in interactive image synthesis, where per-pixel attributes such as positions, normals or reflectance of a virtual 3D scene are converted into RGB pixel appearance, enabling effects like ambient occlusion, indirect light, scattering, depth-of-field, motion blur, or anti-aliasing. In this paper we consider the diagonal problem: synthesizing appearance from given per-pixel attributes using a CNN. The resulting Deep Shading simulates all screen-space effects as well as arbitrary combinations thereof at competitive quality and speed while not being programmed by human experts but learned from example images.

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Sprache(n): eng - English
 Datum: 2016-03-192016
 Publikationsstatus: Online veröffentlicht
 Seiten: 9 p.
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 Identifikatoren: arXiv: 1603.06078
URI: http://arxiv.org/abs/1603.06078
BibTex Citekey: NalbacharXiv2016
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