日本語
 
Help Privacy Policy ポリシー/免責事項
  詳細検索ブラウズ

アイテム詳細

登録内容を編集ファイル形式で保存
 
 
ダウンロード電子メール
  Recognition of a large-scale virtual environment from novel perspectives

Christou, C., & Bülthoff, H. (1998). Recognition of a large-scale virtual environment from novel perspectives. Poster presented at 1. Tübinger Wahrnehmungskonferenz (TWK 98), Tübingen, Germany.

Item is

基本情報

表示: 非表示:
資料種別: ポスター

ファイル

表示: ファイル

関連URL

表示:

作成者

表示:
非表示:
 作成者:
Christou, CG1, 著者           
Bülthoff, HH1, 著者           
所属:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

内容説明

表示:
非表示:
キーワード: -
 要旨: The encoding and recognition of a large-scale environment was studied using virtual reality technology. A computer model based on the Cafe’ Liechtenstein, a house situated in the centre of Tübingen, Germany, was developed using a 3D modeling program. Simulated walkthroughs were implemented using SGI Performer programming libraries. To facilitate natural learning of the environment Ss had to find and acknowledge 3D spatially located markers (consisting of two-digit codes) which appeared only when Ss were close enough. The test consisted of images of all locations corresponding to the position of the markers acknowledged during training. Also included was an equal number of images of ‘surprise’ locations not corresponding to marker locations. This determined whether recognition performance generalized to all views, not just those indicated by markers. As a test of recognition from novel perspectives, the Ss movements during training were restricted. During testing, images from both familiar and unfamiliar directions were shown to Ss (all were images of actual and surprise marker locations). Ss were assigned to one of two groups: The ‘active-explorers’ controlled their movement through the scene using a Spaceball 3D input device, while the passive-movers only observed these movements. Twelve naive subjects were assigned randomly to each group. We used a 3-way mixed design to analyze the d’ sensitivities in an old/new recognition task. Mode of learning (active/passive) was a between groups factor while marker (present/absent) and view direction (familiar/novel) were within-subject factors. The results revealed no overall significant effect of active/passive observers. There was however a highly significant effect of viewing direction with familiar direction views being recognized much easier than novel views. There was no overall significant effect of marker presence/absence although there was a marginal interaction between view direction and marker present/absent. In this case the familiar views of locations where markers were present were recognized easier than those familiar direction views that were not indicated by markers. There was no similar difference in performance corresponding to the novel direction views. Not surprisingly, this indicates that the attentional factor (of having acknowledged the presence of a marker) makes a particular location more memorable. What is interesting however is that the novel views did not show such a difference. The d’ for novel direction views was always above 1.0 and this indicates that the novel directions were recognized as a natural process of encoding the scene and not as an artifact of drawing Ss attention to marker locations. In conclusion, the superior performance for familiar directions views after natural yet restricted (active or passive, simulated) movement through a scene shows that encoding of structural information is view-based and egocentric. However, novel direction views were also recognized and the properties of the mental encoding that facilitate this ability must be further investigated.

資料詳細

表示:
非表示:
言語:
 日付: 1998-02
 出版の状態: 出版
 ページ: -
 出版情報: -
 目次: -
 査読: -
 識別子(DOI, ISBNなど): URI: http://www.twk.tuebingen.mpg.de/twk98/
BibTex参照ID: ChristouB1998
 学位: -

関連イベント

表示:
非表示:
イベント名: 1. Tübinger Wahrnehmungskonferenz (TWK 98)
開催地: Tübingen, Germany
開始日・終了日: -

訴訟

表示:

Project information

表示:

出版物

表示: