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キーワード:
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要旨:
We present ongoing work on the development of new methods for highly realistic facial animation. One of the main
contributions is the use of real-world, high-precision data for both the timing of the animation and the deformation
of the face geometry. For animation, a set of morph shapes acquired through a 3D scanner is linearly morphed
according to timing extracted from point tracking data recorded with an optical motion capture system.