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  Towards Lean and Elegant Self-Motion Simulation in Virtual Reality

Riecke, B., Schulte-Pelkum, J., Caniard, F., & Bülthoff, H. (2005). Towards Lean and Elegant Self-Motion Simulation in Virtual Reality. In B., Fröhlich (Ed.), VR 2005: Virtual Reality (pp. 131-138). Piscataway, NJ, USA: IEEE Computer Society.

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資料種別: 会議論文

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 作成者:
Riecke, BE1, 2, 著者           
Schulte-Pelkum, J1, 2, 著者           
Caniard, F1, 2, 著者           
Bülthoff, HH1, 2, 著者           
所属:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, Spemannstrasse 38, 72076 Tübingen, DE, ou_1497794              

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 要旨: Despite recent technological advances, convincing self-motion simulation in virtual reality (VR) is difficult to achieve, and users often suffer from motion sickness and/or disorientation in the simulated world. Instead of trying to simulate self-motions with physical realism (as is often done for, e.g., driving or flight simulators), we propose in this paper a perceptually oriented approach towards self-motion simulation. Following this paradigm, we performed a series of psychophysical experiments to determine essential visual, auditory, and vestibular/tactile parameters for an effective and perceptually convincing self-motion simulation. These studies are a first step towards our overall goal of achieving lean and elegant self-motion simulation in virtual reality (VR) without physically moving the observer. In a series of psychophysical experiments about the self-motion illusion (circular vection), we found that (i) vection as well as presence in the simulated environment is increased by a consistent, naturalistic visual scene when compared to a sliced, inconsistent version of the identical scene, (ii) barely noticeable marks on the projection screen can increase vection as well as presence in an unobtrusive manner, (iii) physical vibrations of the observer's seat can enhance the vection illusion, and (iv) spatialized 3D audio cues embedded in the simulated environment increase the sensation of self-motion and presence. We conclude that providing consistent cues about self-motion to multiple sensory modalities can enhance vection, even if physical motion cues are absent. These results yield important implications for the design of lean and elegant self-motion simulators.

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 日付: 2005-03
 出版の状態: 出版
 ページ: -
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 識別子(DOI, ISBNなど): DOI: 10.1109/VR.2005.83
BibTex参照ID: 2904
 学位: -

関連イベント

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イベント名: IEEE Conference on Virtual Reality (VR 2005)
開催地: Bonn, Germany
開始日・終了日: 2005-03-12 - 2005-03-16

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出版物 1

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出版物名: VR 2005: Virtual Reality
種別: 会議論文集
 著者・編者:
Fröhlich, B, 編集者
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出版社, 出版地: Piscataway, NJ, USA : IEEE Computer Society
ページ: - 巻号: - 通巻号: - 開始・終了ページ: 131 - 138 識別子(ISBN, ISSN, DOIなど): ISBN: 0-7803-8929-8