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  Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration

Riecke, B., & Wiener, J. (2006). Point-to-origin experiments in VR revealed novel qualitative errors in visual path integration. Poster presented at 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2006), Boston, MA, USA.

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 作成者:
Riecke, BE1, 2, 著者           
Wiener, JM1, 2, 著者           
所属:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497794              

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 要旨: Even in state-of-the-art virtual reality (VR) setups, participants often feel lost when navigating through virtual environments. In psychological experiments, such disorientation is often compensated for by extensive training. The current study investigated participants’ sense of direction by means of a rapid point-to-origin task without any training or performance feedback. This allowed us to study participants’ intuitive spatial orientation in VR while minimizing the influence of higher cognitive abilities and compensatory strategies. After visually displayed passive excursions along oneor two-segment trajectories, participants were asked to point back to the origin of locomotion "as accurately and quickly as possible". Despite using a high-quality video projection with a 84°×63° field of view, participants’ overall performance was rather poor. Moreover, six of the 16 participants exhibited striking qualitative errors, i.e., consistent left-right confusions that have not been observed in comparable real world experiments. Taken together, this study suggests that even an immersive high-quality video projection system is not necessarily sufficient for enabling natural spatial orientation in VR. We propose that a rapid point-to-origin paradigm can be a useful tool for evaluating and improving the effectiveness of VR setups in terms of enabling natural and unencumbered spatial orientation and performance.

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 日付: 2006-08
 出版の状態: 出版
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 識別子(DOI, ISBNなど): DOI: 10.1145/1179622.1179840
BibTex参照ID: RieckeW2006
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イベント名: 33rd International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH 2006)
開催地: Boston, MA, USA
開始日・終了日: 2006-07-30 - 2006-08-03

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出版物名: SIGGRAPH '06: ACM SIGGRAPH 2006 Research Posters
種別: 会議論文集
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出版社, 出版地: New York, NY, USA : ACM Press
ページ: - 巻号: - 通巻号: 190 開始・終了ページ: - 識別子(ISBN, ISSN, DOIなど): ISBN: 1-59593-364-6