日本語
 
Help Privacy Policy ポリシー/免責事項
  詳細検索ブラウズ

アイテム詳細

  State-of-the-Art of the Role of Perception for Computer Graphics

Bartz, D., Cunningham, D., Fischer, J., & Wallraven, C. (2008). State-of-the-Art of the Role of Perception for Computer Graphics. In 29th Annual Conference Eurographics (EG 2008) (pp. 65-86). Oxford, United Kingdom: Blackwell.

Item is

基本情報

表示: 非表示:
資料種別: 会議論文

ファイル

表示: ファイル

関連URL

表示:

作成者

表示:
非表示:
 作成者:
Bartz, D, 著者
Cunningham, DW1, 著者           
Fischer, J, 著者
Wallraven, C1, 著者           
Brown, P., 編集者
所属:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              

内容説明

表示:
非表示:
キーワード: -
 要旨: Traditionally, computer graphics strived to achieve the technically best representation of the scenario or scene. For rendering, this lead to the preeminence of representations based on the physics of light interacting with different media and materials. Research in virtual reality has focused on interactivity and therefore on real-time rendering techniques that improve the immersion of users in the virtual environments. In contrast, visualization has focused on representations that that maximizes the information content. In most cases, such representations are not physically-based, requiring instead more abstract approaches. Recently, the increasing integration of the extensive knowledge and methods from perception research into computer graphics has fundamentally altered both fields, offering not only new research questions, but also new ways of solving existing issues. In rendering, for example, the integration can lead to the targeted allocation of computing resources to aspects of a scene that matter mos t for human observers. In visualization, the manner in which information is presented is now often driven by knowledge of low-level cues (e.g., pre-attentive features). Assumptions about how to best present information are evaluated by a psychophysical experiment. This same trend towards perceptually driven research has perhaps had the longest tradition in virtual reality, where the useramp;8217;s response to specific interaction and rendering techniques is examined using a variety of methods. Against this backdrop of an increasing importance of perceptual research in all areas related to computer generated imagery, we provide a state of the art report on the current state of perception in computer graphics.

資料詳細

表示:
非表示:
言語:
 日付: 2008-04
 出版の状態: 出版
 ページ: -
 出版情報: -
 目次: -
 査読: -
 識別子(DOI, ISBNなど): URI: http://www.ics.forth.gr/eg2008/home.php
BibTex参照ID: 5161
 学位: -

関連イベント

表示:
非表示:
イベント名: 29th Annual Conference Eurographics (EG 2008)
開催地: Creta, Greece
開始日・終了日: -

訴訟

表示:

Project information

表示:

出版物 1

表示:
非表示:
出版物名: 29th Annual Conference Eurographics (EG 2008)
種別: 会議論文集
 著者・編者:
所属:
出版社, 出版地: Oxford, United Kingdom : Blackwell
ページ: - 巻号: - 通巻号: - 開始・終了ページ: 65 - 86 識別子(ISBN, ISSN, DOIなど): -