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  Velocity-Dependent Dynamic Curvature Gain for Redirected Walking

Neth, C., Souman, J., Engel, D., Kloos U, Bülthoff, H., & Mohler, B. (2011). Velocity-Dependent Dynamic Curvature Gain for Redirected Walking. In IEEE Virtual Reality Conference (VR 2011) (pp. 151-158). Piscataway, NJ, USA: IEEE.

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資料種別: 会議論文

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 作成者:
Neth, C1, 著者           
Souman, JL1, 2, 著者           
Engel, D1, 著者           
Kloos U, Bülthoff, HH1, 著者           
Mohler, BJ1, 著者           
Hirose, 編集者
M., 編集者
Lok, B., 編集者
Majumder, A., 編集者
Schmalstieg, D., 編集者
所属:
1Department Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497797              
2Research Group Multisensory Perception and Action, Max Planck Institute for Biological Cybernetics, Max Planck Society, ou_1497806              

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 要旨: The aim of Redirected Walking (RDW) is to redirect a person along their path of travel in a Virtual Environment (VE) in order to increase the virtual space that can be explored in a given tracked area. Among other techniques, the user is redirected on a curved real-world path while visually walking straight in the VE (curvature gain). In this paper, we describe two experiments we conducted to test and extend RDW techniques. In Experiment 1, we measured the effect of walking speed on the detection threshold for curvature of the walking path. In a head-mounted display (HMD) VE, we found a decreased sensitivity for curvature for the slowest walking speed. When participants walked at 0.75 m/s, their detection threshold was approximately 0.1m-1 (radius of approximately 10m). In contrast, for faster walking speeds (>;1.0m/s), we found a significantly lower detection threshold of approximately 0.036m-1 (radius of approximately 27m). In Experiment 2, we implemented many well known redirection techniques into one dynamic RDW application. We integrated a large virtual city model and investigated RDW for free exploration. Further, we implemented a dynamic RDW controller which made use of the results from Experiment 1 by dynamically adjusting the applied curvature gain depending on the actual walking velocity of the user. In addition, we investigated the possible role of avatars to slow the users down or make them rotate their heads while exploring. Both the dynamic curvature gain controller and the avatar controller were evaluated in Experiment 2. We measured the average distance that was walked before reaching the boundaries of the tracked area. The mean walked distance was significantly larger in the condition where the dynamic gain controller was applied. This distance increased from approximately 15m for static gains to approximately 22m for dynamic gains. This did not come at the cost of an increase in simulator sickness. Applying the avatar cont roller did reveal an effect on walking distance or simulator sickness.

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 日付: 2011-03
 出版の状態: 出版
 ページ: -
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 目次: -
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 識別子(DOI, ISBNなど): ISBN: 978-1-4577-0039-2
URI: http://conferences.computer.org/vr/2011/
DOI: 10.1109/VR.2011.5759454
BibTex参照ID: NethSEKBM2011
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イベント名: IEEE Virtual Reality Conference (VR 2011)
開催地: Singapore
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出版物名: IEEE Virtual Reality Conference (VR 2011)
種別: 会議論文集
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出版社, 出版地: Piscataway, NJ, USA : IEEE
ページ: - 巻号: - 通巻号: - 開始・終了ページ: 151 - 158 識別子(ISBN, ISSN, DOIなど): -