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  Extended Light Maps

Brabec, S., & Seidel, H.-P. (2000). Extended Light Maps. In Q. Mehdi, & N. Gough (Eds.), GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation (pp. 10-13). San Diego, USA: Society for Computer Simulation International.

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 Urheber:
Brabec, Stefan1, Autor           
Seidel, Hans-Peter1, Autor                 
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

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Schlagwörter: -
 Zusammenfassung: Todays graphics hardware is capable of performing a large number
of operations at very high rates. Since most of the graphics chips
are designed in a pipelined fashion, e.g. similar to the OpenGL
rendering pipeline, it is necessary to utilize as many processing
units as possible to achieve high-quality results while keeping the
number of rendering passes needed at a minimum. In this paper we present an
algorithm that combines two well known algorithms in a very efficient
manner. One is the \textit{shadow mapping} technique that is used to compute a
shadow mask to determine lit and shadowed pixels. The second algorithm
is called \textit{light mapping} and is a common approach for rendering complex
light effects. These two are combined into a single
texture map which we call an \textit{extended light map}.
The benefit of this approach
is that nearly all stages of the graphics pipeline can be used during the
shadow map generation phase, which results in better image quality and
a reduced number of rendering passes.

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Sprache(n): eng - English
 Datum: 2010-03-122000
 Publikationsstatus: Erschienen
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 Identifikatoren: eDoc: 520165
Anderer: Local-ID: C125675300671F7B-CC9F4895618F7C97C12569DE00614B4D-Brabec:2000:ELM
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Veranstaltung

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Titel: 1st International Conference on Intelligent Games and Simulation
Veranstaltungsort: London, UK
Start-/Enddatum: 2000-11-11 - 2000-11-12

Entscheidung

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Quelle 1

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Titel: GAME-ON 2000 / 1st International Conference on Intelligent Games and Simulation
Genre der Quelle: Konferenzband
 Urheber:
Mehdi, Quasim1, Herausgeber
Gough, Norman1, Herausgeber
Affiliations:
1 External Organizations, ou_persistent22            
Ort, Verlag, Ausgabe: San Diego, USA : Society for Computer Simulation International
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: 10 - 13 Identifikator: ISBN: 1-56555-210-5