Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

 
 
DownloadE-Mail
  Multi-level Partition of Unity Implicits

Ohtake, Y., Belyaev, A., Alexa, M., Turk, G., & Seidel, H.-P. (2003). Multi-level Partition of Unity Implicits. ACM Transactions on Graphics, 22(3), 463-470. doi:10.1145/882262.882293.

Item is

Basisdaten

einblenden: ausblenden:
Genre: Zeitschriftenartikel

Dateien

einblenden: Dateien
ausblenden: Dateien
:
partition_unity.pdf (Preprint), 7MB
Name:
partition_unity.pdf
Beschreibung:
-
OA-Status:
Keine Angabe
Sichtbarkeit:
Öffentlich
MIME-Typ / Prüfsumme:
application/pdf / [MD5]
Technische Metadaten:
Copyright Datum:
-
Copyright Info:
© ACM, 2003. This is the author's version of the work. It is posted here for your personal use. Not for redistribution. The definitive Version of Record was published in 10.1145/882262.882293.
Lizenz:
-

Externe Referenzen

einblenden:

Urheber

einblenden:
ausblenden:
 Urheber:
Ohtake, Yutaka1, Autor           
Belyaev, Alexander1, Autor           
Alexa, Marc2, Autor
Turk, Greg2, Autor
Seidel, Hans-Peter1, Autor                 
Affiliations:
1Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              
2External Organizations, ou_persistent22              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: We present a shape representation, the {\em multi-level partition of unity}
implicit surface, that allows us to construct surface models from
very large sets of points. There are three key ingredients
to our approach: 1) piecewise quadratic functions that capture
the local shape of the surface, 2) weighting functions (the
partitions of unity) that blend together these local shape functions,
and 3) an octree subdivision method that adapts to variations in
the complexity of the local shape.

Our approach gives us considerable flexibility in the choice of local
shape functions, and in particular we can accurately represent sharp
features such as edges and corners by selecting appropriate shape
functions. An error-controlled subdivision leads to an adaptive approximation
whose time and memory consumption depends on the required accuracy.
Due to the separation of local approximation and local blending,
the representation is not global
and can be created and evaluated rapidly.Because our surfaces are
described using implicit functions, operations such as shape blending,
offsets, deformations and CSG are simple to perform.

Details

einblenden:
ausblenden:
Sprache(n): eng - English
 Datum: 2004-06-302003
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: Expertenbegutachtung
 Identifikatoren: eDoc: 201993
Anderer: Local-ID: C125675300671F7B-6F77EFE6032B9F9AC1256CF30069490C-sig03obats
DOI: 10.1145/882262.882293
BibTex Citekey: Ohtake-et-al_ACM.Trans.Graph.03
 Art des Abschluß: -

Veranstaltung

einblenden:

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: ACM Transactions on Graphics
Genre der Quelle: Zeitschrift
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: New York, NY : ACM
Seiten: - Band / Heft: 22 (3) Artikelnummer: - Start- / Endseite: 463 - 470 Identifikator: ISSN: 0730-0301
CoNE: https://pure.mpg.de/cone/journals/resource/954925533022