Deutsch
 
Hilfe Datenschutzhinweis Impressum
  DetailsucheBrowse

Datensatz

 
 
DownloadE-Mail
  Hardware-accelerated Autostereogram Rendering for Interactive 3D Visualization

Petz, C., Goldluecke, B., & Magnor, M. (2003). Hardware-accelerated Autostereogram Rendering for Interactive 3D Visualization. In Stereoscopic Displays and Virtual Reality Systems X (pp. 359-366). Bellingham, USA: SPIE.

Item is

Externe Referenzen

einblenden:

Urheber

einblenden:
ausblenden:
 Urheber:
Petz, Christoph1, Autor           
Goldluecke, Bastian1, 2, Autor           
Magnor, Marcus1, Autor           
Woods, Andrew J., Herausgeber
Merritt, John O., Herausgeber
Benton, Stephen A., Herausgeber
Bolas, Mark T., Herausgeber
Affiliations:
1Graphics - Optics - Vision, MPI for Informatics, Max Planck Society, ou_1116549              
2International Max Planck Research School, MPI for Informatics, Max Planck Society, ou_1116551              

Inhalt

einblenden:
ausblenden:
Schlagwörter: -
 Zusammenfassung: Single Image Random Dot Stereograms (SIRDS) are an attractive way of depicting three-dimensional objects using conventional display technology. Once trained in decoupling the eyes' convergence and focusing, autostereograms of this kind are able to convey the three-dimensional impression of a scene. We present in this work an algorithm that generates SIRDS at interactive frame rates on a conventional PC. The presented system allows rotating a 3D geometry model and observing the object from arbitrary positions in real-time. Subjective tests show that the perception of a moving or rotating 3D scene presents no problem: The gaze remains focused onto the object. In contrast to conventional SIRDS algorithms, we render multiple pixels in a single step using a texture-based approach, exploiting the parallel-processing architecture of modern graphics hardware. A vertex program determines the parallax for each vertex of the geometry model, and the graphics hardware's texture unit is used to render the dot pattern. No data has to be transferred between main memory and the graphics card for generating the autostereograms, leaving CPU capacity available for other tasks. Frame rates of 25 fps are attained at a resolution of 1024x512 pixels on a standard PC using a consumer-grade nVidia GeForce4 graphics card, demonstrating the real-time capability of the system.

Details

einblenden:
ausblenden:
Sprache(n): eng - English
 Datum: 2004-07-012003
 Publikationsstatus: Erschienen
 Seiten: -
 Ort, Verlag, Ausgabe: -
 Inhaltsverzeichnis: -
 Art der Begutachtung: -
 Identifikatoren: eDoc: 201881
Anderer: Local-ID: C1256BDE005F57A8-28C8A0ACB0550B24C1256CFB0040B77C-Petz2003
 Art des Abschluß: -

Veranstaltung

einblenden:
ausblenden:
Titel: Untitled Event
Veranstaltungsort: Santa Clara, USA
Start-/Enddatum: 2003-01-21

Entscheidung

einblenden:

Projektinformation

einblenden:

Quelle 1

einblenden:
ausblenden:
Titel: Stereoscopic Displays and Virtual Reality Systems X
Genre der Quelle: Konferenzband
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: Bellingham, USA : SPIE
Seiten: - Band / Heft: - Artikelnummer: - Start- / Endseite: 359 - 366 Identifikator: ISBN: 0-8194-4806-0

Quelle 2

einblenden:
ausblenden:
Titel: SPIE proceedings
Genre der Quelle: Reihe
 Urheber:
Affiliations:
Ort, Verlag, Ausgabe: -
Seiten: - Band / Heft: 2653 Artikelnummer: - Start- / Endseite: - Identifikator: -