日本語
 
Help Privacy Policy ポリシー/免責事項
  詳細検索ブラウズ

アイテム詳細

登録内容を編集ファイル形式で保存
 
 
ダウンロード電子メール
  A CAVE System for Interactive Modeling of Global Illumination in Car Interior

Dmitriev, K., Annen, T., Krawczyk, G., Myszkowski, K., & Seidel, H.-P. (2004). A CAVE System for Interactive Modeling of Global Illumination in Car Interior. In ACM Symposium on Virtual Reality Software and Technology (VRST 2004) (pp. 137-145). New York, USA: ACM.

Item is

基本情報

表示: 非表示:
資料種別: 会議論文

ファイル

表示: ファイル

関連URL

表示:

作成者

表示:
非表示:
 作成者:
Dmitriev, Kirill1, 著者
Annen, Thomas2, 著者           
Krawczyk, Grzegorz2, 著者           
Myszkowski, Karol2, 著者           
Seidel, Hans-Peter2, 著者           
Lau, Rynson1, 編集者
Baciu, George1, 編集者
所属:
1Max Planck Society, ou_persistent13              
2Computer Graphics, MPI for Informatics, Max Planck Society, ou_40047              

内容説明

表示:
非表示:
キーワード: -
 要旨: Global illumination dramatically improves realistic appearance of rendered scenes, but usually it is neglected in VR systems due to its high costs. In this work we present an efficient global illumination solution specifically tailored for those CAVE applications, which require an immediate response for dynamic light changes and allow for free motion of the observer, but involve scenes with static geometry. As an application example we choose the car interior modeling under free driving conditions. We illuminate the car using dynamically changing High Dynamic Range (HDR) environment maps and use the Precomputed Radiance Transfer (PRT) method for the global illumination computation. We leverage the PRT method to handle scenes with non-trivial topology represented by complex meshes. Also, we propose a hybrid of PRT and final gathering approach for high-quality rendering of objects with complex Bi-directional Reflectance Distribution Function (BRDF). We use this method for predictive rendering of the navigation LCD panel based on its measured BRDF. Since the global illumination computation leads to HDR images we propose a tone mapping algorithm tailored specifically for the CAVE. We employ head tracking to identify the observed screen region and derive for it proper luminance adaptation conditions, which are then used for tone mapping on all walls in the CAVE. We distribute our global illumination and tone mapping computation on all CPUs and GPUs available in the CAVE, which enables us to achieve interactive performance even for the costly final gathering approach.

資料詳細

表示:
非表示:
言語: eng - English
 日付: 2005-04-272004
 出版の状態: 出版
 ページ: -
 出版情報: New York, USA : ACM
 目次: -
 査読: -
 識別子(DOI, ISBNなど): eDoc: 231986
その他: Local-ID: C125675300671F7B-9738E2CF6F79F214C1256F5E004819E6-dmitriev04acs
 学位: -

関連イベント

表示:
非表示:
イベント名: Untitled Event
開催地: Hong Kong
開始日・終了日: 2004-11-10

訴訟

表示:

Project information

表示:

出版物 1

表示:
非表示:
出版物名: ACM Symposium on Virtual Reality Software and Technology (VRST 2004)
種別: 会議論文集
 著者・編者:
所属:
出版社, 出版地: New York, USA : ACM
ページ: - 巻号: - 通巻号: - 開始・終了ページ: 137 - 145 識別子(ISBN, ISSN, DOIなど): -