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キーワード:
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要旨:
In this paper, we introduce and study a new problem of converting a given 3D
shape (or a 2.5D range data) into a bas-relief. The problem can be considered
as a geometry counterpart of the HDR image compression problem widely studied
in computer graphics. In our approach to the shape bas-reliefing problem, we
combine the concepts of mesh saliency, shape exaggerating, and discrete
differential coordinates. The final bas-relief has a small width, preserves
salient features of the original 3D shape, and, therefore, can be used for
shape decorating purposes.