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要旨:
This work will discuss shortcomings of traditional rendering techniques on
today's wide-spread LCD screens.
The main observation is that 3D renderings often appear blurred when observed
on such a display.
Although this might seem to be a shortcoming of the hardware, such blur is
actually a consequence of the human visual system perceiving such displays.\\
In this work, we introduce a perception-aware rendering technique that is of
very low cost, but significantly improves performance, as well as quality.
Especially in conjunction with more recent devices, initially conceived for 3D
shutter glasses, our approach achieves significant gains.
Besides quality, we show that such approaches even improve task-performance
which makes it a crucial component for future interactive applications.